All rights reserved. Clean up assassination quest after fort battle in case player triggered the quest but Field CO did not offer it for some reason. But if you updated by accident, do not worry, because the changes are negligible: * Changes that were in 2.3.3 "September bugfixes": - fixed the raid message box text, should always start with the first line "B A T T L E ! Make loseable and winnable. - posted in Skyrim Special Edition Mod Talk: Hey guys! During this "downtime" no hold will be marked as besieged by enemy on the civil war map (does not apply to retaliation invasions that are follow-ups to hold battles won by enemy withdrawn soldiers); new OCW playthroughs have this set between 1.0 and 3.5 turns depending on OCW difficulty level; updates are set to 1.0. With this mod, after the first Battle of Whiterun you'll have to win a city battle in every hold you conquer. Fixed bug where losing a major capital siege by losing too many troops is not setting the cwodefendingactive flag Version 0.4.0, Made many adjustments to the MCM. FREE SHIPPING FOR ORDERS OVER $200. ALL PERMISSIONS ARE AS LISTED ON THE SE NEXUS PAGE, THIS IS ONLY A PORT AND AS SUCH I HAVE NO SAY ON ANY OF IT. They are new and not the most perfect mods out but they really make Skyrim feel like it’s in all out chaos. We The Players Winners - November/December, "It does seem a most preposterous way of settling a dispute.". Console command to workaround the missing dialogue: "setstage cwsiege 1". - (guarded by "setstage ocwspecial 62") detects failed aliases when starting minor hold battles and show a message box with the name(s) of the culprit alias. Enhancements to assassination quest. On Xbox I have installed the Civil War Armor Overhaul. fix is retroactive, will apply after civil war map flags are redrawn, - the WinHoldAndSetOwnerAlreadySetKeyword workaround fix is also applied after civil war map flags are redrawn (no need to activate any of them), - corrected the Tullius dialogue line advancing to final hold campaign, from checking WinterholdLocation to WinterholdHoldLocation (this will match other dialogue options based on hold ownerships). That is so until every … Skyrim is a large region located in the northern part of Tamriel in the Elder Scroll's -game series and this is where the mod will take place in. Incorporated fix from OCW to fix Jarl scene in Markarth from getting stuck. This mod restores a cut dynamic civil war mechanic where holds must be taken by force (forts, minor and major capital sieges for all 9 holds) and the tide of the war can change given winning or losing a … There is no wrong or right choice. Part of Skyrim is still allied with the Empire and part of Skyrim remains independent. - "THIS MATERIAL IS NOT MADE, GUARANTEED OR SUPPORTED BY ZENIMAX OR ITS AFFILIATES." THIS IS ONLY A PORT, AND ANY ISSUES WITH IT BY ANY MOD AUTHOR INVOLVED WITH THE MAKING OF THE SE VERSION PLEASE CONTACT ME PERSONALLY ABOUT SAID ISSUES. You must travel with a convoy of soldiers and protect your general as your units make their way to whatever fort needs taking over or protecting. (This value can be fractional, for example the Adept downtime value 2.5 will alternate 3 and 2 downtime turns). It wouldn't be a role playing game, if we didn't have choices to make. Fixed Papyrus warnings brought up by user DarthVitrial. (Defenses in Riften and Markarth are still only off-screen, for the live battles are buggy instant win), * moved the hold battle dialogue options in a single topic (which refreshes after waiting 1 hour; that should prevent accidentally starting live and off-screen battle at the same time). Spy system should no longer occur indoors. Starting on October 15 2016, the mod has been hidden, due to the mod author making a statement … - restricted the defense battles to after-battle-of-whiterun only. The powerful open-source mod manager from Nexus Mods. ALL CREDITS GO TO THOSE CREDITED ON THE SE NEXUS PAGE. - fix for the rare bug that left OCWFortSiegeCapitalAI quest running even after civil war was over and it had to be stopped by console command "stopquest ocwfortsiegecapitalai" as it had some blocking dialogues for generals and soldiers, - by default, OCW initializes to Fortuna mode with the Adept OCW difficulty level; initializing OCW by activating a war map flag opens menu with "Oldschool" option to start by choosing the OCW difficulty level; playing the civil war questline and starting cut content battles will no longer pop-up the difficulty choice menu to initialize OCW, - no upheavals in Fortuna mode at all; upheavals in other modes can be enabled/disabled by global variables OCWUpheavalsIn{WargamerMode,StandardMode{Before,After}Whiterun}, - redesigned OCW mode choice menus; more text information useful for new users, and switching from Fortuna mode to other modes will refresh the war map (no longer needed to find another map or exit and reenter the room). Thanks for watching our Skyrim Mod Spotlight!Like us on Facebook! I agree with certain parts of both storylines, and so Id rather not totally annihilate one side or the other just … The problem is that the civil war is absent from the behavior of the Jarls and the territories they … * Fixed an issue with Galmar not giving the orders to attack Solitude in the final campaign, if the quest CWAttackCity from a previous siege was not reset. A cold, mountainous geography of Skyrim is a challenging task to be captured into a anyTotal Wargame for game limitation reasons, and it will also make it more of a challenge to have the locations and places of Skyrim carved into a mountain tops on the map in a Medi… Note that this is an old and quite complex mod. For Rikke: "First of all, what you're doing. Imperial/Stormcloak Scout Patrol/On the Road Fire only if Tullius/Ulfric respectively are alive (meaning, as long as their GetDeadCount is 0). 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